Schuyler

Schuyler, also known as “Magblade,” is an Ultra Rare (UR) hero in Last War Survival. She specializes as a damage dealer and her vehicle type is an Aircraft.

Rarity:

Hero Vehicle Type: Aircraft

Specialty: Damage Dealer

Damage Type: Energy Damage

Attack: 23.3K

HP: 406.8K

Defense: 2.9K

March Size: 350

Skills

Power Barrage

Fire a missile at the enemy, dealing Energy Damage equal to 309.32% of the Attack.”

Type: Auto Attack
Cooldown: 1.00s
Damage Type: Energy Damage

Additional Effects:

star level last war survival
Deals 30% Extra Damage.
star level last war survival
Increase Additional Damage to 70%.
star level last war survival
Increase Additional Damage to 120%.
star level last war survival
Increase Additional Damage to 185%.
star level last war survival
Increase Additional Damage to 270%.

Antimatter Armor

Boost this hero’s Attack by +40.00% in battle.”

Type: Passive
Cooldown: N/A

Additional Effects:

star level last war survival
Boost the effect by an additional 4%.
star level last war survival
Boost the effect by an additional 4%.
star level last war survival
Boost the effect by an additional 4%.
star level last war survival
Boost the effect by an additional 4%.
star level last war survival
Boost the effect by an additional 4%.

Blast Frenzy

Prioritize attacking 1 back-row unit, dealing Energy Damage equal to 927.52% of the Attack with a 20% chance to stun the target for 2 seconds.”

Type: Tactics
Cooldown: 10.00s

Additional Effects:

star level last war survival
Deals 30% Extra Damage.
star level last war survival
Attacking target +1.
star level last war survival
Increase Additional Damage to 70%.
star level last war survival
Attacking target +1.
star level last war survival
Increase Additional Damage to 120%.

Super Sensing

“Self HP, Attack, and Defense +20% respectively. Skill cooldown rate +10%.”

Type: Expertise
Cooldown: N/A

Schuyler’s skill, “Blast Frenzy,” can stun opponents, temporarily delaying their ability usage. For example, when Kimberly is stunned, her rocket-firing ability is delayed by 2 seconds. Normally, Kimberly would fire 16 rockets, but due to the stun, she only fires 7, which is just 43.75% of her usual output, resulting in a similar reduction in her overall damage.

For heroes like Kimberly, who have no cast duration, their abilities will automatically fire after the stun ends. However, the cooldown starts during the stun, so there’s no additional delay in using the ability once the stun wears off.

Also, note that Kimberly’s ability cooldown resets immediately when the stun hits, meaning the stun doesn’t add extra delay to her cooldown.